The Heresy Burners

The Denied Homecoming

“In darkness, Faith burns like a torch. With it, set fire to your enemies.”


Through the heavy blocades of the heretical cults, the Inquisitors burn and blast. The frozen prison-fortress of Mara is now deserted. Inquisitor Zuriel detects the taint of the Warp on the spot. They proceed carefully.

It seems that they are not alone on this frozen, Emperor-forsaken hell. Apart from heretical activity, they also detect the notorious Tyrantine Cabal Strike squad, a radical team of Inquisitors. As they search the abandoned rooms, forces of Chaos leave their trail. Bodies are scattered and heretical symbols surround them.


They run into a skirmish with heretics, vanquishing them, only to be attacked by a diabolical Dybuk Render, a creature so savage and violent that only the steady effort of las, bolt and plasma can destroy. Yet, for each creature they drop, another appears. Fear not – The Burners of Coscarla stand strong and victorious.


Depths of the frozen station reveal a disturbance in the time / matter continuum. The bodies. The daemonic presence. The unholy mechanical machinations of the heretic, Haarlock! There is a pattern to it, as they reveal – to find the Blind Tesseract, the unholy passageway opened by decadent Haarlock, they must possess the Key to open that forbidden lock. Inquisitor Baron smiles, as he holds that Key in his grasp.

Travelling downwards they meet a lost soul, an apparition of his former self. This is the deranged Guide, who will guide them on their accursed path – Haarlock’s own navigator, once a man, and now a wretch that calls himself Nostromo. The clearly insane hermit explains to them the threefold puzzle of opening Haarlock’s passageway: they must possess a Key, be in the company of the Guide, and have a Map that will show them the way in the darkness.


They proceed into the dangerous corridors of Warp-tainted death, to find the radical Inquisitors waiting. They are after the same secrets, and the two teams strike an uneasy pact to free this place of heretical decay. Engaging in battle against heretics and dybuk renders, they quickly turn on each other in a savage fratricide that can have only one survivor. Fear not – The Burners of Coscarla stand strong and victorious.

Now, with all three mysterious artefacts in their possession, and guided by a lunatic, they descend into the darkness, beyond the veils of time and space, into the Blind Tesseract. As the darkness swallows them whole, Inquisitor Captain Kruger charges his weapon. Blood is sure to flow, in this space and time, or in the other.


In the dead center of the Tesseract, they find an observatory with a strange and complex machine. A foul creation of the heretic Haarlock, the machine contains a soul of his kin, and is now programmed to open the portal through courses of time and depths of space, ones which our Inquisitors never fear to thread.


As they pass, they see the past, that reveals the pitiful fall of Haarlock. They witness the demise of Haarlock’s own closest kin, his wife and only child. The relentless powersword of an assassin slays them, and young Haarlock appears there to hold them in his arms, losing his soul and sanity.

As they pass, they see the possible future: Haarlock is gone, and the Imperium turns on itself, destroying and rending itself appart by different hands of the same body. In such a wounded state, Scintilla is attacked by forces of Xenos scum, who now pick the meat from the remains of humanity’s bones. Yet fear not – The Burners of Coscarla stand victorious.

As they pass, they see a possibility: if they fail, the devil Haarlock returns and leads the greatest Warp assault on the Imperium, taking over all that is holy and just. Sinophia Magna falls. Once their allies – devout servants of the Golden Throne – suffer gruesome fates as they are turned violently to mutated abominations. Yet fear not – The Burners of Coscarla stand strong.

The final portal they pass, to find themselves on the world of Dusk, witnessing the Sun’s eclipse by the Warp Tyrant star Koronus. They are met by a Warp entity that calls itself the Hag, and they make a choice and sacrifice – still unyielding in faith in the Holy Emperor.


It is here where the abysall Haarlock wants to emerge to the material realm.
It is here, where he had built a structure in an unholy shape that would bring him back.
It is here, where the strength and cunning of our Inquisitorial regiment, the brave souls known as The Burners of Coscarla make their final stand and thwart the morbid plans of traitorous Haarlock.

A tactically deployed explosive is set, even as Haarlock’s figure starts to appear from the mists of the Warp. The team retreats, running for their very lives, running for the lives of mankind, for the Imperium itself. And the charges go off, setting the scene ablaze with the holy fire of Emperor’s righteous wrath. All is gone: the portal, the Hag, and with it, the threat of Haarlock.

But what of those who fought this battle?
What of the brave soldier, and the stalwart priest?
What became of the silent assasin, the mechanical adept and the disciplined psyker?

Above the smoldering blue grass of Dusk, they rise.
Behind the scorched debris and the scent of burning, they rise.
Unified, unbeaten, vigilant and sworn to protect the Imperium of Man.


Fear not – The Burners of Coscarla
stand strong and victorious!

This frozen hell

Following the military action on Sinophia magna, our Inquisitor team rises in rank and are transfered into another branch of Holy ordos of the Inquisition. Their new overseer is Inquisitor Silas Marr, major mastermind and general to militant branch called the Calixian Conclave of the Most Holy Inquisition. The new mission brings them to th icy world of Mara, a dark kept secrect ivolving the (now apptly named) “Haarlock Legacy” investigation.


Accompaning them are a squad of highly trained Maccabi Janissaries imperial soldiers and a Tech priest by the name of Brother Lycos. But, even after the carefull planing and preparing for the planetfall, the heretical assault squad manages to shoot their transport out of the sky. The troops scatter and assume a tactical position, engaging the enemy and bringing the flame of the holy Inquisition to the heretics!

From beyond

Broken tower, Shattered Mirror

Following up on trails they have picked up, inquisitors learn rhat there is a larger game being played in the bacground of the oncoming Sinophian civil war. Haarlock’s folly hides a heretical taint, and under the jurisdiction of Inquisition, rev.Baron marks the sickened percint martial Skarmen into custody until further notice, while ever vigilant inquisitor imerial psycher Zuriel discovers a familiar foulness of warp dabbling both in the highest reach of the tower and in the lowest basement, where the arbites force placed the morgue. It sems that the malevolent hidden room in the top tower of Haarlock’s folly hides an inactive (…?) “warp black mirror”, similar to the ones they have seen on Quaddis.

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A series of bizzare deaths make the people of Sinophia Magna edgy, and the recent conflict and open firefight between the local PDF and the Inquisitorial squad send the masses to rioting frenzy. The looting and burning starts.

“Finally, some action. Let’s get to work.” – Commander Ulth “the Skull” Kruger, concerning civil warfare

When trying to confront he trecherous planetary‚Äôs PDF comander Xabius, they discover foul play has led to his murder by the hands of the warp animated corpses that now roam the streets. As if this isn’t enough, the Inquisition sends in a “cleaning team” to wrap things up and cut this rioting in the bud The terible Tenebrae Collegium Kill Team Cell 17 makes planetfall.

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Now, racing time and hurying to aid their newly gained comrade Fihad Constantine, the Burners of Coscarla rush to the brutal firefight under the Haarlock’s folly – where inquisitor imerial psycher Zuriel escaped near death and discovered the true heretic behind this scheme: the sick manipulator percint martial Skarmen, under the power of the warp mirror daemon.

As they bravely plow and rend through the undying flesh of warp spawned necrotic monsters, they rush to destroy the Haarlock’s wretched legacy.

“Perhaps I can help you with this, comrades.” answers a rasping voice, as the figure on the door rises. “My name is Inquisitor Hellos of Tenebrae Collegium, and I have a number of Leman Russ tanks aiming at this tower as we speak. I ask of you to come with me, so we can end this heresy now and for all time.” Gladly, the inquisitors join him. Under one condition.

For the first time, The Burners of Coscarla gather for a group picture, illuminated by the devastation of the falling tower and tank barages behind them.

A smile on each face, and faith in the Emperor.

Storm over Sinophia

If you gaze into the abyss, save the last bullet for yourself.

Ending the hersy on Xicarph, the “Coscarla burners” inquisitorial team get full support from their overseer Interrogator Sand, and are sent to the suspicious world of Sinophia. In the main city, the ever gloom covered Sinophia magna, they find the traces of Haarlock’s legacy: a dark past involving violent purges and a single structure that still stands: Haarlock’s Folly, tower only recently taken over by the local Arbites Astartes force as their new base.


Sourly greeted by the town’s appointed percint martial Skarmen, a man hounted by some form of rapidly growing skin disease, most of their info comes from the young Arbites Adjutant Fihad Constantine, a faithful servant of the Throne.

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The young adjutant informs them of the sorry state the planet is in: Arbites forces are few, and the main power structure reigning over Sinophia is involved in constant scheming which could turn to civil war any day now. The main power play is led between the Nouble Houses, an obsolete group of once renown rogue trader glory, backed up by the planetary’s PDF comander Xabius ( a brutal man on a path of personal powermongering).

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On the other side, the constant workings of the planetary crime syndicate known as the Undertow is working to sieze all trading and transport routes on the planet. They are controled by the dark lords that go by the name of Rat Kings: Tiber, Hesul and Scorn.

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Inquisitor team goes to work hastily, interrogating and interviewing all the prominent characters in Sinophia Magna, and they are involved in series of frays, cover ups and schemes. By the involment of the teams military leader inquisitor Kruger, they stop the possible destruction of the town’s core, a battle between the angry masses of Sinophia, rising up in revolt against nobles and Rat Kings alike.

Under the scroutony of inquisitor Bolo’s unwavering gaze, a secret plot is revealed that discovers the comander Xabius’es plan to execute the noble representative and pin it on the Undertow criminal syndicate, assuring that the nobles call him for help against this act of agression. His best laid plans are spoiled by the “Burners”, so he turns to vengance, trying to execute the sole survivor witnesses of his diabolical scheme.He launches an undercover attack on the Inquisitorial transport.

Clearly, he was not aware of the implications his actions would bring.

This heretical provocation does not go ununished, for the Inquisitorial Chimera transport is as deadly in the hands of “Burners” as any las, melta or flame weapon. Pulverization of heretics proceeds. None stand in the way of Empror’s light.

The Red Cages

By the Emperors light be judged and purified.

After the last mission, the Coscarla Burners are sent to Inquisitorial questioning and trial, in which they prove the rigteosness of their actions. Interrogator Sand passes his judgment and sees them fit for yet another dangerous mission.

They are sent over to the planet Quaddis, a peculiar and desolate part of the Imperium, owned by the wealthy rogue traders and naval high command. Their mission, which they graciously accepted, is to find and extract a brother Inquisitor, who went missing. They are sent there in cryo-pods.
Yet in the depth of space, things go askew.


Acolytes see it first when they wake up in the blood and urine soaked sands of a battlepit. Naked and confusad, they percieve a masked man watching them below. Second before the savage beasts come to feast on their flesh, the man in a heron mask vanishes, leaving them to their fate.

By the strength of their bare arms and sharp wits, and daring use of the psychana powers, they manage to escape the vast underground battle pit and explore the massive underground maze of slaughter houses, torture chambers and heretek laboratories. This den of heresy is oranized by a man in the Jackal Mask, a criminal by the name of Marcus Vulpa – famous for his organisation of blood sports and carnage entertainment for the masses of Xicarph, the main space port of Quaddis.

The team are almost found and assaulted, yet they succesfully hide in the makeshift medica wing, where they find a tortured lump of dismembered body, which once was their extraction mission brother Inquisitor. Before his death, he tells them of their surroundings and the grave peril this planet is in. Conspiracy laced to mistery in connection with the dark heretical ritual must be stopped for the sake of their very lives and the furute of the Imperium. Their only clue is the “white scholar” who is hiding above them, somewhere in the streets of Xicarph.

Bravely and boldly they go on.
And also, they find their equipment.
And the holy fire pours from them like relentles rain on the doomed heads of their doomed enemies, with las and frag and fire upon the terible heresy of the Red Cages.
The Burners of Coscarla make their way into the festive frenzy streets of Xicarph, their faith strong and their will untamed. And many foe await, hidden beneath the masks….

The burning of Coscarla
the purification

The blood of the martyrs is the seed of the Imperium.

After the first contact with those terrible creatures, those body – snatchers, Ulth succeeds in pulling one broken body with him to the sanctuary of the Templum. The steady las sniper barrage of Bolo and flames of Baron’s flamethrower knock back the first attack of the ghastly un-men heretics. Avast, Ulth is wounded by the creatures hypo-needle weapon, and falls in convulsions and paralysis. Many stimms are needed to stabilise him, yet he survives.

Now, with heretical proof secured, the group awaits for the morning, just to find the Templum surrounded by the terror shock-troops of the local “Arbitrator police force”. With help of Fayban, they hide the heretical remains, and induct a parlay with the local police force. Shortly after, they are escorted to be locked down in the station, regarding the “Preliminary interrogation”.

Bolo discovers this to be nothing more than a plot to butcher them all in means surely heretical. In the cell, they find a new strange ally, a grim and grunty featured man by the name of Zuriel. After a long conversation and exchange of heavily cyphered language, Zuriel confirms that he is, too, an Inquisition adept employed on a secret mission. Together, they form a plan to break free out of heir prison, and take down as many heretics as possible.

After retrieving their equipment, the blazing strength of Emperor’s fury fills the rooms with screams and smell of burnt flesh. Inquisitors wage war on the remaining local Arbitrator" forces, now proven heretics. By las and frag, by flames of their faith. In the Emperor’s name, they let none live. Zuriels nature becomes revealed, as he shows his skull, branded with the holy mark of the Sanctified Scholastica Psychana. They rend the heretical nest of conspiracy to the ground, returning to the Templum. They are known by the trail of ash and cinder. None dare to stand in their way.

They fortify themselves inside the Templum, getting ready for the next wave of the heretical retribution, yet the Coscarla falls silent. In it’s streets, nothing.

First, the smell of burning.
Then the smell of chemicals.

Father Fayban starts to weep and wail, preaching of the oncoming doom.
“The plague is coming.” he moans in anguish “and the dead will rise to feed on our flesh. Only the angels of the lord Emperor can save us now. May our deaths be brief in the fire.”

The streets start filling with twitching bodies of what used to be the peoples of Coscarla. Their eyes bleeding, their limbs shuddering, they move in to feast on the last living, ever so close to the Templum.
The necroplague has spread.
Un-human hunger comes to feed on the living.

Inquisitors face the masses with the steady fire of their weapons, purging the darkness by flame and unyielding faith. Emperor protects! They climb onto the transporter and make their way to the subrail station, the only entrance and exit to this plague ridden hell.

And a dark cargo subrail arrives to greet them.
Aquillas and inquisitorial emblems decorate it.
Zuriel shudders.
The Angels have arrived.

The massive doors open and the sheer force of the hulking Death Watch Space Marines stuns the sight. The tech-priest scrutinises Bolo, Ulth, Baton and Zuriel. Then instructs them to enter the train’s decontamination chamber, and ride back.

As they are to depart, the mechanical coarse voice of the Black Guard’s Chaplain rings in their ears clearly: “Do not look back.”

Edge of Darkness
warhammer 40k intro

Ask not why, just do the Emperor’s will.

In the hives of the Scintilla, a new section of the Inquisition sleeper cell is activated. Three new agents, adepts of the inquisition, quietly make their path forward to the debriefing center hidden in the underbelly of this hive world.

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The Inquisitive Interrogator Sand of the Medicae Imperialis divulges a grievous matter of heresy: on the underlevel of Scintilla, an industrial region Coscarla, there has been a discovery of a gruesomely desecrated body. Destroyed by the heretical implants and chirurgery. Now it is up to Baron, Bolo and Ulth to discover the trail of heresy, provide evidence and return with proof. They are posing as the under-cover operation, masked by the “Coblast Assay mercenaries” false credentials.

Boldly, they join ranks and hurry forward to the jaded level of Coscarla, once a thriving chem industry level, now nothing more then slums and remnants, haunted by the poor, homeless, scum and narco-gangs. The only peculiarity is the immaculate Arbitrator force that holds the grip of terror on the down-throdden comunity. But in the night, something more sinister stirs still…

They follow the first clue: investigating the home of the desecrated body that was once Saul Arbest, a menial task jobber. In his quarters, they find his grieving sister Lilly, who explains the conditions of his disappearance. She warns them again against venturing into the streets in the night, for the streets are filled with unnamable horrors.

The clues lead up to the local Templum, where they meet an ancient blind cleric Fayban, who helps them to find Evard Zed, the last known acquaintance to the deceased Saul. He speaks of a terrible fate that struck down his friend, and again, the night, the night filled with nightmares.

Baron boldly decides that the best way to solve this heretical puzzle is to jump into the fire: the squad assumes the tactical positioning around the templum, and waits for the first dark. And in the night, they come. Creeping silently. Red eyes glowing in the night, slithering things once human. With unnerving graceful movements they slither ever closer, to the ready las rifle and sharp blade of Ulth the Skull.

The blast of fire tears away the night in the streets of Coscarla.
Steel meets flesh. The burning starts.


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